|
Would you like to give us an overview of Cinema Solubile
within the context of realtime (visual) interaction?
Many things can be defined realtime visual interactions:) I guess
this includes a wink or a smile to a girl in a bus.
What interests me the most is the broad picture that comes out when
an interaction is built into a complex situation. Cinema Solubile
is a game. The context, the situation and time, in which it is played,
defines a dynamic relationship between ideas, art-forms, history
of art and a performance. I see it more or less as a situation where
people (makers, public, musicians etc) have fun in a rich context
(*).
Cinema Solubile is easy to explain to an artist:
"Would you like to join 10 other people in a movie game next
week? You will be asked to come with a one-liner for a movie, put
it in the hat with the ones brought from the others. I shuffle,
You take back what comes out and have 23 hours to make a film that
has to be maximum 6'22"11 frames. The film has no budget, will
be shown the night after to the public, and after screening you
will be asked to destroy it on stage. There will be a prize for
the best film. Ah, by the way, it is related to the futurist manifest
of Cinema and the manifest of Variety show... have you read that?"
Cinema Solubile means "cinema that can be solved (as a riddle)"
but also 'instant cinema' like instant coffee...
How does the audience participate to these events?
The first thing to notice is that it's IMPOSSIBLE to produce a
film in 23 hours. The audience feels this. Makers are forced by
the game to "find a creative solution, think fast and trust
their genius and experiment with the media". It is an interesting
show.
For such task some of the makers prepare beforehand. I tell them
they can team up, and I tell them that all that is not explicitly
forbidden in the rules is permitted. Gordian knots are supposed
to be cut. There are also the manifestos that I send beforehand,
and the Futurist Manifesto of the Variety Theater
[1] is pretty good to
open your horizons...
I let makers bring their own people. I care to put in game artists
of different styles, with various ages and different backgrounds:
film makers, video makers, software artists, VJs, animators, etcetera.
Both evenings I use musical improvisation and futurist material
to help setting the mood. Futurists have been a great avant-garde
movement, the first one. Italian futurists are not well known, and
the mix of sound/poetry/colours is very dynamic...
Then, of the most importance, there is the Unorosso orchestra,
put up around the charisma of Fausto Casara, a good friend and incredible
musician-drummer-percussionist. Unorosso is a core project that
I have kept up since 1998. Every time I put it up with different
guest musicians, on the range from the cello to the french horn
to the guitar/bass to the laptop or the theremin. That helps a lot
to create atmospheres. The mood is such that in the second night
we are often asked to improvise live soundtracks...
The dynamics with the audience is different in the two evenings
of the show; the first evening is aimed at involving the participating
makers. Then there is more of an atmosphere of suspense and (quiet)
expectation. In Amsterdam 2005 we performed the first evening at
Waag, a 16th century masonic temple which incorporates an octagonal
teatrum anatomicum, there I had a maker that did not show up. So
I asked in the audience if there was someone wanting to improvise
a film for us. I found one! And he not only presented his film the
evening after... but it was also pretty good!
The second evening, I notice a climate of complicity. In the audience
there are the makers with their friends and crews, people recognize
each other from the day before... so they know each other and are
there to have fun... it can easily become an happening... for example
In Amsterdam 2005 second evening we were at Melkweg, a multifunctional
center and famous concert place. Perhaps, they had not expected
so large a crowd and a long performance, so we were interrupted
halfway through the show because of too many bicycles in the way.
The whole theater (me included) went down two stores, moved the
bicycles and came back up, some fetching another drink in the way...
it was a lot of fun!
What is the concept of 'cinema' in your project since it
doesn't fit within the traditional method of making films?
Cinema is very important for 'new visual arts'. Because it is a
mature art. Cinema has a great history and a good amount of solutions
by cinema masters have a long history. A close-up, a narrative technique,
slow motion, editing... All this defines sentences in a language
were many genial masters have already worked within its canons to
form a 'literature'.
Also the languages of cinema is made upon its technicalities, and
along the evolution of those. Sonorization, color, animation, digital
effects and sound... The entire language paradigm evolved in the
end on strips of semitransparent material attached one to the other...
Now we do cinematic products recreating its established language
digitally within our editing programs. As such we are forcing in
our storytelling a language that has evolved within the limits of
a medium that is only mimed by the one we use. The medium we use
is a whole different one, it no longer has these sequential limits!
The digital medium has to evolve its own language, evolve its paradigm.
There are many talents that make software and have no idea of how
this can be enriched by the experiences and theories of avant garde
artists. Artists that were dreaming of a possible 'evolution' of
cinema as if they already had the tools. All tools which are now
common to us.
It also works the other way around of course. It is curious to
see that the most experimental films are usually done by filmmakers
not by VJs. Or that Peter Greenaway, for example, can be a very
successful VJ here in Holland.
I say that a 'solubile' is a film because it has to be viewed
together with other people in a dark place, looking in one direction
only... That is the limit... and the strength! We know that it is
impossible to make cinema in a conventional way in 23 hours and
no budget... (I stress here the difference between 'cinema' and
videoclip)
'The Zone' delimited by Cinema Solubile is one in which film makers
and VJs can compete in a fair way: there is a maximum time (the
6 minutes 22 seconds and 11 frames) and a story line and there is
no time to produce in a traditional way (script, cast, act, shoot,
edit, post produce). So both ways of thinking are put offbeat in
a specular way...
For the rest, to improvise or 'theatrize' with cinema is not a
new thing to do. It was foreseen by the futurists in their manifesto,
it was done by Piscator in the 20s... and there are various interesting
experiments with live cinema concepts going on at the moment. It's
difficult to do, but it is so in a creative way.
How do you see it as a creative challenge for the audience,
the participators and the artists and where does one role start
and the other one finishes anyway?
I said it is a competition, but I lied. Yes there is a prize, but
no one knows beforehand what it is. There is a jury, but is selected
"according to the canons of the futurist manifesto of Variety
Show"... I say usually "that Cinema Solubile is a game,
to be played like the children do: seriously..."
I say something obvious here: makers, even the more shy 'conceptual
artists' like to have applause from the crowd. They want to do better
than their friends... I see they do their homework when there is
a 'solubile'... But it is no sport. The competition carries a light
ironic smile. And you should see how the public reacts when a film
has to be destroyed. In Spoleto for the crowd's favourite film there
was a fierce opposition to the destruction process, the maker, Jan
Klug, was very bold to destroy it anyway...
How much of the Futurist ideas are limiting the concept
of Cinema Solubile, or on the other hand, releasing from conventional
concepts of cinema, audience and artist?
Cinema Solubile came to me as a futurist performance. As such it
can be related with many different incarnations of a futurist performance
in the 20th century, including Cabaret Voltaire, Fluxus and Zappa's
Mothers of Invention. I am stretching the term 'futurist' over the
borders of the historically accepted meaning. But let me explain
why I feel I need to do so.
The impact of futurism is not at all an argument sedated by time.
It has been officially removed from the history of Italian culture
for 40 years. Forgotten. It still stresses people. Futurists are
considered tied with fascist ideals and government. Official Italian
culture was eager to "forget them" after the Second World
War. Sometimes this have been done over prizing some other minor
figures, [can this be made clearer?] sometimes simply forgetting
to mention them, as has been done in all major college study books
since.
Living a 'subliminal' life in the underground culture in the 20th
century, futurists had the fortune of deceiving the 'normalization'
intrinsically embedded in being a piece of the history of art. I
still had the chance to read Marinetti by chance! Not being in literature
history books kept them alive for many underground movements. It
would be interesting to relate this also to the history of underground
culture in Italy in the 90s, were, in a certain way, I grew up.
Indeed within Cinema Solubile I try to propose futurism as discovery,
a kind of little pearl of energy that you can catch and transform
as you like. I always say to makers that I don't mind if they work
against the principles of the manifesto... is still a very futurist
thing to do.
Don't misunderstand me. I am not proposing to artists to look
for futurist content today. Neither to mime their machine-aesthetics.
I am looking to the attitude, to the drive. I feel it is a kind
of abstract and primeval force in futurism that is the appropriate
starting point to step into something yet to be charted.
What is the significance of the Futurist movement and Cinema
Solubile and how does it fit within the new technologies culture
(social and artistic)?
The first thing that comes into my mind to answer your question
is that new technology cannot be itself the content. Futurism was
also into new technology: electrification, speed, a new physics
(relativity, quantum mechanics), radio communication. And also for
the futurists the world was changing completely in a very unpredictable
way: the vote for the masses, socialism, feminism, imperialism,
emerging powers, modern warfare. Their work ponders and anticipates
all these issues.
Nowadays we have different factors of instability and social (dis)comfort,
but a very similar situation on a 'collective' plan.
The 'prima materia' for a 20 year old artist in 1909 was as explosive
as the tools artists have nowadays to hack his way into the 'consumerist
new-order's' toolkit.
The mechanics of the post-modern society have generated its anti-corps
and a simple re-proposition of a futurist 'show' will be as dull
as an advertising campaign. Moreover there are no more 'bourgoise
a' epater'; scandal is now just a boring trick.
What is left is enormous; social circles of pairs, groups of interest,
local bands, free software and in the future free architecture,
learning, entertainment, cinema. Shall we start thinking on what
will be the 'forms' new art will have to shape itself to fit into
these niches?
For my part I do a lot of what I call 'situation design'. I think
to of a generic artistic activity as a triangle in which the sensibility
of the artist and the one of the receiver/spectators are triangulated
by the 'piece'. Any Situation, in abstract, generates energy when
has a dialectic between the elements that are there. Nowadays we
have the possibility to see this whole dialectical setup as a whole,
abstract the communication fluxes from it and implement them into
software. This software is what i call a 'transformator', something
that enhances a flux. The 'machine' then is no more to be intended
as a part of a situation, but as an 'amplifier' of the situation
itself. A successful implementation of an idea that has to transform
a situation is what I call a 'unconventional media object'. It is
something that opens the situation to another degree of freedom
in a way that possibly generates aesthetic wonder. I believe that
behind new media art there must be this kind
of research. I see too many possibilities in this direction not
to move into it...
It’s interesting the way you set up the audience’s
mood and get them ready for the event. I see it as a teaser; the
music and distribution of manifestos. It is a generous way of interaction
at an emotional level. At the end there is the destruction of the
film, which I suppose is quite intense, for the audience and for
the artist. Would you like to expand on these ideas of interaction?
It is nothing new, Greek theater is already a 'multimedia' environment.
The base should always be pathos. I try to work in and out of the
technique, in and out of the space, and across the established forms.
I look for something typical of my age, and I like to cause other
people to interact with me on this organic level if I manage.
Seen from the perspective of the new technology designer such a
multidimensional space is like an empty, dirty and rough place and
can be frightening. Ten years ago jargon for reality was 'meat space'.
Everything outside simulation is rough, and things have to work
smooth to be accepted by an 'audience'. I don't really agree with
the elitism of some new media art that is undecritptable outside
of its own form, like code-art for example. I think that the meat
space is the ultimate interactive space, were things must be brought
to be judged.
The way we think and feel has interesting ever changing laws and
resides in its own similar complex space. Maybe something like what
a Jungian calls “collective unconscious”, artists the
artwork and cops the crime scene. I feel is time to invent forms
of exploring such realities; It is nothing complex, It is like cooking
a good dinner: good ingredients, nice company, a space and tools
to cook, good conversation, timing and overall a good predisposition
to amazement and wonder.
(*) I bumped in Brian Enos's 1995 published diary, A Year with
Swallen Appendices, (London 1996), pp. 90, 401-403, and found such
a definition of "interactive": INTERACTIVE = UNFINISHED.
He states: "The idea is clear: here is an object of culture
which you have to finish yourself to be able to use it. Another
way of saying that is to suggest that culture-makers are moving
away from providing pure, complete experiences to providing the
platforms from which people then fashion their own experiences".
[1] Some bibliography
and useful links
Over Italian Futurism and F.T. Marinetti the most influent Italian
books have been written by Claudia Salaris:
Salaris, Claudia (1997) Marinetti: Arte e vita futurista, Roma:
Editori Riuniti
Salaris, Claudia (1996), Dizionario del futurismo: Idee, provocazioni
e parole d'ordine di una grande avanguardia, Roma: Editori Riuniti
I don't know of any English translation. Browsing the net I have
found the following books:
* Selected Poems and Related Prose
F. T. Marinetti, Elizabeth R. Napier (Translator), Barbara R. Studholme
(Translator)
* The Untameables by Filippo Tommaso Marinetti, Jeremy Parzen
(Translator),Sun and Moon Press (December 1994), ISBN: 1557130647
Marinetti is always worth reading. His Italian is still very modern,
don't know how he performs in translation. Still some texts are
worth reading, especially the technical manifestos and the prose.
You may find english translations of main futurist manifestos
here: www.unknown.nu/futurism
In particular as a reference read: Abstract Cinema Chromatic Music:
www.unknown.nu/futurism/abstract.html
The Futurist Cinema: www.unknown.nu/futurism/cinema.html
You can also browse on the excellent
http://www.futurism.org.uk/futurism.htm
for other translations, pictures etc, and FIND the translation of
the manifesto over the Variety theater!
About russian futurism check this:
Burliuk, David; Kruchenykh, Alexander; Mayakovsky, Vladmir and Khlebnikov,
Victor , A Slap in the Face of Public Taste, http://www.unknown.nu/futurism/slap.html
Recordings and video
Many recordings of the remaining futurist works have been released
in the last 20 years. For a rapid check you can relay on the incredible
www.ubuweb.com
all you ever wanted to know about avant garde and never dared to
ask. Check into the mp3 archive. Nothing is left from the Italian
futurist cinema but a few frames. The bible about it is the work
of Mario Verdone, some of which has been translated. Google his
name and good luck.
For recent influences and random notes/links over live cinema
check my web site: www.cinemasolubile.net
|